===={CoM}FoxBlade's BZ2 Site====
Last updated Friday 7th of June
Friday 7th of June: added another pic showcasing 3 different bugs. check it out!
later: added a screenshot of the very common building bug
Thursday 6th of June: linked all the clips. I would really apreciate it if somebody very *nice* could pack over a couple of shots (preferably in .JPG or .JPEG) so i can put them up. remember all sent information is property of the SENDER not ME im not an asshole. so please, do it for bz2 :P
Wednesday 5th of june: added those "clips" and im tryin to link them
later that day: added another shot of a menu screen bug.
Monday 3rd of June: finished public "beta" of my site. still need to make thumbnails and quicklinks to down on the page. ne help would b apreciated.
Sunday 2nd of June: started the webpage in hopes of finishing it
welcome to my BZ2 site.
i will be showcasing screenshots that ive taken from battlezone 2 in an...ummm...honest effort to make the people of bz2 to understand that we all go through the same crap.
well im still workin on it so be patient :P
if you have any screenshot that you would like to show, email me at ShOcK___TrOOpER@hotmail.com
first of all, 99% of my pics are all pics of bugs and errors. more often than not these errors are based on something called "lag"
Lag: for those of you who are not completely familiar with this term. well, simply put, your computer "talks" with other peoples computers during the game, tellin them where you are, what weapons u have, how fast your going ETC. lets say the information gets to his computer a second after you do it (you click to shoot and a second later he gets the message) your PING (the time it takes for your pc to talk to anothers pc and BACK) would be 2000 (in miliseconds). lets say though when that happens, his computer is too busy and it takes an extra half second to get to your pc, then your LAG will be added however longer it took for the mesasge to come than it should have. confused? read it again.
if your LAG goes too high, then the game usually responds in one of two ways. If this "lag" is very low, and its possible that it will fix itself in a short period of time, the game automatically "guesses" where the human player is going based on speed and a few other variables. this is the main reason why we see ships "jump", because bz2 guesses wrong *most* of the time.
if, in extreme cases, this "lag" gets unplayably high, then the lagger and the players will experience different things. the actual "lagger"'s game speeds up. they move, shoot and turn faster. this allows them to catch up to other player's gametime. other players will experience a game freeze, where the game freezes up for alitle while to allow other players to catch up. If this dosent help to alleviate enough lag, or if the lag is beyond control, the game will AUTOMATICALLY kick the lagger.
Do not be mistaken. there are many bugs related to players lagging out. these bugs range from a very simple freeze and your scout stops following you, to a more complex duplication of pilots or even destruction of units for no "real" reason.
Screenshots
in order from most common to most weird